I'm getting an interesting seq fault ... I changed some scaling factors
with a couple of macros in my "ndi" scene and that resulted in the
number of parsed tokens being increased, and everything was OK until I
added the shrubs back in (more tokens) ... then seg fault appeared with
this message ...
Parsing 386364K tokens
File 'PrunedShrub.inc' line 85: Parse Error: std::bad_alloc
Possible Parse Error: Attempt to free NULL pointer.
Fatal error in parser: Cannot parse input.
didn't change #5434 address this
btw: shocked that system monitor showed that it snagged 121MB of my swap
(RARELY does that). it took a few seconds before the system was it's
usual responsive self ... still a runaway case?
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