POV-Ray : Newsgroups : povray.general : How to assemble images after distributed rendering? : Re: How to assemble images after distributed rendering? Server Time
29 Jul 2024 12:27:58 EDT (-0400)
  Re: How to assemble images after distributed rendering?  
From: Darren New
Date: 7 Jun 2011 09:15:48
Message: <4dee2484$1@news.povray.org>
On 6/7/2011 5:13, Le_Forgeron wrote:
> Le 04/06/2011 23:01, Marvin a écrit :
>> $ povray +FN +W400 +H300 +SC00 +EC99 +Omodel-000000.png radiosity3a.po
v
>> $ povray +FN +W400 +H300 +SC100 +EC199 +Omodel-000001.png radiosity3a.
pov
>> $ povray +FN +W400 +H300 +SC200 +EC299 +Omodel-000002.png radiosity3a.
pov
>> $ povray +FN +W400 +H300 +SC300 +EC399 +Omodel-000003.png radiosity3a.
pov
>>
>
> Beware of the bound of +SC/+EC too... column starts at 1
>
>> http://wiki.povray.org/content/Documentation:Reference_Section_1#Parti
al_Output_Options
>
> So, it should be
>   +SC001 +EC100
>   +SC101 +EC200
>   +SC201 +EC300
>   +SC301 +EC400
>
> For slices from 3.6, the order in convert should be from right to left
> to avoid the white line. And do not forget the "-page +0+0" for each of

> them.

Alternately, you can just clip out the geometry, then montage them togeth
er.

convert model-000000.png -extent 100x300+0+0 -geometry 100x300+0+0 trim-0
.png

convert model-000001.png -extent 100x300+100+0 -geometry 100x300+0+0 trim
-1.png

convert model-000002.png -extent 100x300+200+0 -geometry 100x300+0+0 trim
-2.png

convert model-000003.png -extent 100x300+300+0 -geometry 100x300+0+0 trim
-3.png


montage +frame +shadow +label -tile 4x1 -geometry 100x300+0+0 trim-0.png 

trim-1.png trim-2.png trim-3.png output.png

-- 
Darren New, San Diego CA, USA (PST)
   "Coding without comments is like
    driving without turn signals."


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