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> I have found discovered that applying a color to an object renders it
> black, while if I apply a texture, it gets rendered in that texture's
> basic color.
Didn't you see the warning when rendering that scene? :
>> File 'color-test.pov' line 72: Parse Warning: Quick color belongs
>> in texture. Color ignored.
You cannot use the color keyword alone, you need to at least enclose
it on a pigment{}.
> But I cannot get the object to render in white, it remains a dullish
> grey even if I define my own White texture (called Wit, Dutch for
> White). Here's the scene:
> http://home.ooijer.com/povray/color-test.zip (pov and jpg) The
> difference can't be caused the lighting, not in this scene, can it?
Read clipka response... lighting is everything! (at least if you don't
use full ambient/emission). It's a mystery to me why do you think
lighting should not affect the perceived color of an object...
Regards,
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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