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Le 26/05/2011 18:20, John Ratcliff nous fit lire :
> I want to use POVRay to do some pre-computed baked in radiosity solutions.
>
> What I need to be able to do is upload my entire 'game level' into POV Ray but,
> when I render, render only a sub-section of that game world.
>
> Since the 'scene' seems to be a global concept; I'm not quite sure how to have
> it render only a sub-section of the scene.
>
> Could this be done by setting a no-draw material property on the portion of the
> level I want ignored while still having the raytracer take the entire world into
> consideration for shadows, etc.?
no_image option on any object will remove it from direct view, but
unless you also provide no_shadow and no_reflection, it will still
create shadow and reflect itself in mirror...
Have a nice day.
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