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> Is it possible to trace colours on a mesh with uv mapping? I want to
> trace blobs onto areas of a specific colour on a mesh.
>
> I was thinking along the lines of Jaime's method here:
> http://news.povray.org/4bf28f4b%40news.povray.org but that only works
> for planar images.
Well, it works in 3D if you use the y component on the function
test... anyhow, I don't think it is possible to evaluate the uv mapping
in a function, as the uv coordinates are on the mesh. After some
thinking, I don't see a way to do it... sorry.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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