|
|
On 05/16/2011 05:03 AM, Marco wrote:
> Oh and te image could perhaps be updated to show z+ and z- as well asl x+ and x-
> and y+ and y-. Those are all rather intuitive to me, but the z could (according
> to my intuition) swing either way.
you're not thinking 3D here ... isn't -z 180 degrees from +z
i usually set up camera with a location vector of -z so that a rotate of
+x moves the camera up (-x moves it down) and +y moves it clockwise (-y
counterclockwise) ... two separate transforms:
#declare CamPos = <0,0,-10>;
#declare LookAt = <0,0,0>;
camera {
perspective
location CamPos
rotate x*2
rotate y*-10
look_at LookAt
}
this example 2 degrees up and 10 degrees counterclockwise
Post a reply to this message
|
|