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Hi all, I have been struggling bigtime trying to get a realistic plastic
texture to work with a hdr background.
Whenever I get close it allways looks washed out or way too reflective (ie
like shiney metal), I'd really like a brilliant white shiney surface. For
example the same as a brand new white painted car panel.
If someone could help me out I would much appreciate it!
An quick mock up of my scene is below:
// ----------- code start
#include "colors.inc"
#include "textures.inc"
camera {
location <0, 0, 10>
look_at <0, 0, 0>
right x * image_width / image_height
}
sphere {
0, 12000
hollow
pigment { image_map { hdr "Factory_Catwalk_2k.hdr" map_type 1 } }
finish { diffuse 0 ambient 1 }
}
sphere {
0, 3
pigment { color rgb 1 }
finish { specular 1 roughness 0.0001 reflection 0.13 }
}
// ----------- code end
Thanks!
Cheers Dre
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