Another quick one...
+ Bamboo modeled and bent with Wigs3D, exported via Poseray.
+ Hundred of copies placed and transformed randomly in front of the camera.
+ Single texture, applied to each copy after a random transform.
+ The texture is a simple texture_map using "gradient y", and involving
a tricky AOI layer using pigment_pattern to add turbulence.
+ Big area light for the sun, plus a simple white sphere for the sky dome.
+ A mayang.com picture was put in the background to avoid adding
geometry just for a blurry forest.
+ Renders in about 15min on a Phenom II X4... that's why I haven't
resisted to render a lot of variants with different random seeds.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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