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On 23/04/2011 12:14 PM, MagicMojo wrote:
Hi, If you look in the message pane you will get a hint to what is
wrong. "color" must be in a pigment which must be in a texture. Sp try this:
//updownarrows.pov
#include "colors.inc"
background { White }
camera {
location <14 0, -235> //-35 or -50, nearly same result (too close)
direction <14, 0, 2.25>
right x*1.33
look_at <0,0,0>
}
#declare Dist=180.0;
light_source {< 0, 2.5, -10> color White //-50, 25, -50
fade_distance Dist fade_power 2}
#declare downarrow = union
{
cylinder
{
<0,0,0>,<0,4,0>,2
texture { pigment { color Green } }
}
cone //hollow?
{
<0,0,0>3,<0,-2,0>,0.3
texture { pigment { color Green } }
}
}
object {downarrow
texture { pigment { color Green } }
}
object {downarrow
texture { pigment { color Blue } }
translate x*6
rotate x*180
translate y*2
}
--
Regards
Stephen
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