POV-Ray : Newsgroups : povray.newusers : Reflection of the object is white : Re: Reflection of the object is white Server Time
2 Jul 2024 11:47:35 EDT (-0400)
  Re: Reflection of the object is white  
From: Alain
Date: 21 Apr 2011 19:11:15
Message: <4db0b993$1@news.povray.org>

> Hy all!
>
> My problem is, this is a material:
> #include "glass_old.inc"
>   #declare esemenyhor =
>     material  // esemenyhor
>     {
>        texture{ T_Green_Glass
>                normal{ripples 0.3
>                       //bumps 0.8
>                       turbulence 0.2+k
>                       //bozo 1.5
>                       scale 0.15+k*0.5
>                       translate<  1,0,2>
>                       }
>                finish{ambient 0.45
>                       diffuse 0.55
>                       reflection 80}
>               }// end of texture
>       //interior{I_Glass}
>     }
> This material reflects a model, but in white color. What is the mistake?
>
>

reflection 80!

That means that whatever is reflected is 80 times brighter than it should.

The value for reflection should always be in the 0~1 range to get 
realistic results.
For a glass object, something like:

reflection{ 0.1 1 fresnel}

will give you the most realistic results, with conserve_energy in the 
finish.
Uncomment the interior statement for the fresnel to work.



Alain


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