Jim Holsenback <jho### [at] povrayorg> wrote:
> sometimes my scene would parse the just as it pops up the preview window
> it freezes, and requires a kill -9 to get it to let go. After the kill
> -9 and with no scene file changes and resubmit the render ... it worked
> just fine. One time I let it keep going because I'd thought I was being
> impatient ... next morning it was still hung and fuxtex or mutex (I
> forget) was the process table hog ... that's boost trying to allocate
> correct?
That sounds to me like a livelock caused by a race condition.
--
- Warp
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