POV-Ray : Newsgroups : povray.beta-test : "Bad allocation" in POV-Ray RC3 for WIndows : Re: "Bad allocation" in POV-Ray RC3 for WIndows Server Time
1 Jun 2024 22:10:00 EDT (-0400)
  Re: "Bad allocation" in POV-Ray RC3 for WIndows  
From: Stephen
Date: 12 Apr 2011 08:01:49
Message: <4da43f2d$1@news.povray.org>
On 12/04/2011 1:41 AM, Tor Olav Kristensen wrote:
> I get this error message:
> "Parse Error: bad allocation  Render failed"
> - after the code below has been running for about 3 seconds.
>
> // ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
>
> #version 3.7;
>
> #while (true)
>    #local Fn = function { transform { translate<0, 0, 0>  } }
>    #undef Fn
> #end // while
>
> // ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
>
> I'm using POV-Ray for Windows - Version 3.7.0.RC3.msvc9-sse2.win32
> The operating system is Windows XP.
>
> With the code above, the error messages has so far appeared every time
> right after 3318K tokens have been parsed. But with other versions of
> my code, the error message does not always show up. (Sometimes the
> render finishes and sometimes the parsing stops at different "times".)

Using POV-Ray for Windows - Version 3.7.0.RC3.msvc9-sse2.win32 OS Win 7
The code ran for > 5 minutes, > 844000K tokens without failing.
I ran it several times.

-- 
Regards
     Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.