POV-Ray : Newsgroups : povray.binaries.images : crevice grime times 3 : crevice grime times 3 Server Time
2 Nov 2024 06:17:01 EDT (-0400)
  crevice grime times 3  
From: Jim Holsenback
Date: 9 Apr 2011 19:39:43
Message: <4da0ee3f@news.povray.org>
I've been giving Trevors crevice grime macro a try and I think I'm 
getting the hang of it. The three objects on the pedestals have an 
object light that was used to fill in the areas that the overhead and 
mezzanine lights didn't reach. I started getting better results when I 
used the location of each objects light as the grime macros "camera 
location" instead of the scene camera location.

Oh yeah ... check out the backside diffuse on the fern.

Now a question (the real reason of this post) ... what's up with the 
slightly tilted look (back and forth) with the Moai. My camera's look_at 
is 180 from it's origin, so it's flat. The angle is default. I'd like to 
be able to solve this without a lot of trial and error. My 1st thought 
was rotate a little x (cam is at -z) but was wondering if changing the 
look_at y vector just a tad was better ... Or maybe I should pull the 
camera back and make angle smaller.

Hey if there's a "teaching moment" out there ... I'm all ears.

Jim

PS: don't be giving me the gears about the dark walls ... I'm workin' on 
it ;-)


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