I've been giving Trevors crevice grime macro a try and I think I'm
getting the hang of it. The three objects on the pedestals have an
object light that was used to fill in the areas that the overhead and
mezzanine lights didn't reach. I started getting better results when I
used the location of each objects light as the grime macros "camera
location" instead of the scene camera location.
Oh yeah ... check out the backside diffuse on the fern.
Now a question (the real reason of this post) ... what's up with the
slightly tilted look (back and forth) with the Moai. My camera's look_at
is 180 from it's origin, so it's flat. The angle is default. I'd like to
be able to solve this without a lot of trial and error. My 1st thought
was rotate a little x (cam is at -z) but was wondering if changing the
look_at y vector just a tad was better ... Or maybe I should pull the
camera back and make angle smaller.
Hey if there's a "teaching moment" out there ... I'm all ears.
Jim
PS: don't be giving me the gears about the dark walls ... I'm workin' on
it ;-)
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