POV-Ray : Newsgroups : povray.newusers : Invisible plane to shade objects : Re: Invisible plane to shade objects Server Time
2 Jul 2024 12:41:52 EDT (-0400)
  Re: Invisible plane to shade objects  
From: Christian Froeschlin
Date: 6 Apr 2011 17:30:40
Message: <4d9cdb80@news.povray.org>
gregtom6 wrote:

> The lightning object is a spaceship, and it has got a lot of point lights. If I
> reduce the fade distance and/or fade power, that won't light the ship.
> The lights are enough strong on the ship, but too strong, if an object is too
> close to the ship.

In case you want to render a realistic image, you can't have it both
ways. If you think it looks odd, then something may be wrong about other
setup. If there are lights directly on the ship they would not provide
much light to the hull, as the angle of incidence will be very small.
So if you think the ship should be bright, the hull itself needs to
be glowing (ambient/emissive) or you need an external light source
such as a star.


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