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>Samuel Benge on date 03/04/2011 02:09 wrote:
> Hi again!
>
> I found a way to allow grains of different sizes to placed, and the results
> aren't so bad! All I needed to do was to subtract blob components with sizes
> *relative* to the grain being produced. To do /that/, however, required an extra
> loop in which all neighboring point distances were added up and averaged to
> determine an acceptable size for the current grain.
>
> Voronoi calculation time for scene: about 3 seconds. Parse time: 3 seconds.
> Render time with one 12x12 area-illuminating area light: 10 minutes 6 seconds.
> Not too bad!
>
> The biggest problem I can see is that some grains (other than those assumed to
> be held up by walls) appear to float. These are so few, and the parsing time so
> short, that for a final scene grains could be placed manually to make it look
> physically-correct.
>
> I'd love to make this available to everyone, but I don't know where to start :(
> I could just drop some source/binaries and hope for the best...
>
> Sam
I like e lot the colors of these grains.
;-)
Paolo
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