Continuing in the same vein...
I was over-complicating each blob's influence, and it was causing the
smaller particles to become too spaced.
Here's a set of over 27,000 particles. Variable particle density was
used to give the appearance of strata. Parse time was around 30 seconds,
render time was 6 minutes, 18 seconds.
This will be it for while, at least until I can take it to the next
level. Hopefully I'll get this working with spherical objects, at which
point things like gumball machines and granular flow will become
possible (realistic avalanches might even become a possibility).
If nothing else, it's a highly entertaining way to spend my time :)
Sam
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