|
|
On 4/1/2011 6:40 PM, Robert McGregor wrote:
> "Samuel Benge"<stb### [at] hotmailcom> wrote:
>> Now that I have a method for generating a list of nearest neighbors in a given
>> point set, certain effects can be achieved. In this case a sphere is fractured
>> and broken apart into little chunks. It wouldn't have been possible without
>> first calculating the Voronoi cell associated with each point.
>
> Wow Sam, that's REALLY cool!
>
Thanks, Robert! It would look even better if the pieces were rotated
according to where they were breaking off from, and if there was some
sort of collision detection going on.
I'm current testing the technique with blobs, and it's turning out to be
a good way for making uneven stone walls and gravel beds. Blobs render
very quickly when used in this manner...
Post a reply to this message
|
|