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On 03/27/2011 12:59 PM, Trevor G Quayle wrote:
> Back to some work on my grime and edge wear. I think I may be close to what I
> want. My previous thought on edge wear had some pitfalls it it, basically due
> to how I was trying to implement it, I wouldn't get much, if any, falloff. Then
> I realized, all I really need to do us use the crevice grime inside out: a bump
> on the outside is a crevice on the inside. This works out much better and gives
> some transition dependent on the settings. All I need to do is reverse my
> control angle and surface offset in the crevice texture. The only Issue I can
> potentially see is with unioned (non-merged) CSG where an 'internal' surface may
> interfere with the tracing. Here is a sample with both some edge wear and
> crevice grime.
Wow Trevor, top drawer ... don't you just love it when you discover
another trick use for something you've already been doing? I mean adapt
crevice grim for use as edge wear! Must have been an epiphany ... was
there a heavenly chord in the background ;-)
>
> I will likely try to clean up and document my macro to post for others to play
> with or modify soon.
Yep ... that's something I'd like to have a look at!
Jim
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