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On 03/26/2011 01:10 PM, Trevor G Quayle wrote:
> Jim Holsenback<jho### [at] povrayorg> wrote:
>> On 03/26/2011 10:29 AM, Thomas de Groot wrote:
>>> What is your impression?
>>
>> Wow ... the hard work you've put into it shows. You've captured the mood
>> of the original plus some ... excellent.
>>
>> Curious (as I've had this problem too) ... why do the right side
>> buildings look straight up perfect, but the left side looks almost there
>> as well (except with the fence nearest the camera) ... I'm looking at
>> where the fence/building meet. I'm sure (well maybe not) this has to do
>> camera position and viewing angle. Not being critical of the work, but
>> just hoping to start a conversation about the best ways to solve this
>> problem ... what's your camera definition look like ... or is some kind
>> of transformation of the objects the best way to tackle this.
>>
>> Oh ... yeah I like the contrasting idea of almost all b/w objects then
>> one or two objects in color ... nice touch!
>
> Likely more to do with real camera vs POV camera. In real cameras lens
> distortion effects like barrel distortion get introduced which POV doesn't. Can
> also be a simple perspective issue. Bringin the camera in closer with a wider
> veiwing angle will exagerate perspective more.
>
> -tgq
>
cool ... thanks for the "teaching" moment ;-)
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