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"Nekar Xenos" <nek### [at] gmailcom> schreef in bericht
news:op.vsyiv2maufxv4h@xena...
> You could try making the scattering media fill the whole scene as in the
> photograph. If everything disappears and you need more control, try using
> a density_map with 0 density at the camera and high density further away
> (that's what I did in my sunflower scene btw).
Presently, there is a background scattering media, in a separate light
group, for the night sky, and there is a scattering media in the street
which, however, does not reach the closest street lamp just behind the
camera. I did it that way for decreasing render time. I shall experiment
with your idea and include also the foreground in the media. The density
idea seems indeed a good suggestion here. Thanks a lot for that!
Thomas
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