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This is the 1st time I've tried a pure radiosity illuminated scene. I
also wanted to demo the most recent round of changes to RC4 ... ie:
subsurface + radiosity. The important settings are listed below ... Oh
and the test object I found at: http://shapes.aim-at-shape.net/ it was
in Stanford triangle format converted to mesh2.
First off I think I got darn close on the radiosity settings for a first
attempt. I think the obvious question here is what's going on where the
sitting figure meets the base. Is that the base pigment in it's
material, showing through the subsurface effect? If so I'd expect it has
more to do with my choices for the subsurface globals ... mm_per_unit?
When dialing it in I noticed that starting at about 75% of the final
setting (12.7) the material started to almost become see through, after
about 250% greater the subsurface effect became non existent ... that's
my range, correct? I used a conventional light source while doing the
subsurface tuning. The settings I settled for left a slight over hint of
the effect in the shadow of the right-sided arm and the same with the
shadow the leg cast onto the base.
Lastly ... yikes a render time of 54 hours 31 minutes. I was doing other
stuff (@#$%! tax time) so definitely not a fair performance indicator,
but wow won't be doing this type of render any time soon. I'm wondering
... is 2 pass radiosity still an option with this incantation of
subsurface? What about the other radiosity time savers like
Radiosity_Vain_Pretrace ... the last paragraph of it's doc entry reads
like probably not:
"At the moment, turning vain pretrace off will affect only classic
lighting computations (diffuse lighting, highlights and iridescence);
other features expendable during pretrace may follow in future versions."
Subsurface globals:
mm_per_unit 12.7
subsurface {
radiosity on
samples 256,128
}
Subsurface material: unglazed bone china, like some Wedgwood or Doulton
figurines
material {
texture {
pigment { rgb <0.9600,0.8000,0.6900> }
finish {
subsurface { translucency rgb <0.4350,0.2580,0.2580> }
diffuse 0.5
ambient 0
emission 0
specular 0.1
roughness 1e-2
reflection {0.01}
}
}
interior {ior 1.486} // coral
// chalk 1.510
}
Radiosity globals:
subsurface on
pretrace_start 0.08
pretrace_end 0.008
nearest_count 15
count 150
gray_threshold 0
error_bound 0.5
recursion_limit 3
low_error_factor 0.5
minimum_reuse 0.005
maximum_reuse 0.05
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