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Am 23.03.2011 22:28, schrieb stbenge:
> I don't know if it's an accurate way to do it though, I just knew I
> should make a transform based on the ior of both water and air, and a
> reciprocal seemed like the best way to do that.
Yup, that's the way to do it. For all optic phenomena I know of, the
absolute IOR of participating media is irrelevant - everything is in the
/ratio/ between the respective refractive indices.
(An alternative would have been to model the water using a scene-wide
interior, i.e. using an interior{} block outside any objects.)
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