|
|
On 03/23/2011 05:05 PM, Samuel Benge wrote:
> Hi,
>
> This is probably going to be the final version. After starting this one I
> realized that any "cute" aspect the other version possessed was a preconception
> I held from *before* I added the mustache, and that it indeed looks quite
> sinister. This version is /slightly/ better, but I still wouldn't want to turn
> my back on it...
>
> It was rendered in five passes and took a little over 1& 1/2 hours to complete.
> It uses the following features:
>
> - render baking via illusion.inc
> - fast, fake SSS (I might start calling it "diffuse occlusion")
> - a proximity pattern
> - textured fog
> - luminous bloom
>
> The bubbles are just transparent spheres with an ior of 1/1.33. Both they and
> the height_field were given textured fog, but the creature was not (good call
> Thomas).
>
> Comments and/or questions, welcome as always!
>
> ~Sam
so what's used for the water itself ... a media function of some sort
... the textured fog? and why the reciprocal for the bubbles. I was
thinking about an underwater scene, that mandel goodie I was playing
around with a while back looked like it would make neat coral (up close)
but I got stalled on exactly these issues.
Post a reply to this message
|
|