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Am 20.03.2011 17:52, schrieb Alain:
> Clipka's suggestion looks promising, but will be computionaly intensive.
> It may be possible to place refractive objects with averaged normals
> around your glowing objects. Low ior (no more than 1.1) and STRONG
> normals, NO reflection and NO highlight on those.
> This way, the added computations are limited to the area surrounding the
> glowing objects.
> It will render slower than the added emissive media objects.
Slowdown can also be mitigated to some degree by adding "no_shadow
no_reflection no_radiosity" to those refractive objects.
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