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"Samuel Benge" <stb### [at] hotmailcom> schreef in bericht
news:web.4d8593bf5edc7d6db6b777fb0@news.povray.org...
> Greetings,
>
> I originally set off to create something nightmarish, disturbing...
> something
> reflecting my mood, perhaps. But as I was working toward my questionable
> goal, I
> realized that the thing I was making actually seemed... friendly. Even
> cute, in
> a weird way.
>
> The creature is composed primarily of spheres generated with a recursive
> macro
> under generalized environmental influences (gravity, water flow).
>
> The shading is based on that old fake SSS technique involving two object
> copies,
> absorbing media and area_lights. The speckled pigment was controlled with
> a
> fastProx2 proximity pattern and the diffuse term was given a little AOI
> (the AOI
> actually broke the SSS effect somewhat, so I might switch to fresnel
> reflection
> if I make another version)
>
> He's still a bit freakish (probably the result a genetic experiment), but
> he
> means well :)
>
Yess! a Cthulhu spawn! Still cute but wait until it grows up... :-)
Very well done Sam!
Thomas
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