|
![](/i/fill.gif) |
On 3/18/2011 11:31 AM, Trevor G Quayle wrote:
> stbenge<"egnebts<-inverted"@hotmail.com> wrote:
>> This can be accomplished with nested gradient x/y/z patterns and
>> color_map #while loops.
>
> I know it can be done this way presently and there are other workarounds, but
> this was just an idea to seed for future consideration.
>
> Also, for the particular circumstance I encountered at present, I would need
> much more than 128 or 256 cells.
>
> Writing procedural nested gradients can become an awkward task at times.
> Availability of an 'array' pattern would simplify this considerably, and I could
> see other potential uses for it when other patterns like "cell" or "checker"
> etc, don't give the control you'd want. It would kind of be like a
> user-controlled cell pattern or an expanded checker or tile type pattern. Also
> having it as a simple pattern would allow it to be easily manupulated using
> functions.
I just thought I'd throw it out there :) It's a terrible method for all
the reasons you mentioned, plus it's a big memory hog :(
An editable array pattern would indeed be a great thing, could be used
for all sorts of things... Even better yet would be the option to
specify linear or cubic blending between cells, and a way to instantly
turn an object pattern into an array pattern.
A few averaged object->array patterns of varying resolutions would make
proximity patterns easy to create :D
Sam
Post a reply to this message
|
![](/i/fill.gif) |