On 03/17/2011 02:01 PM, Trevor G Quayle wrote:
> A full scene sample test rendering of my crevice grime experimentations with
> textures, focal blur and lighting (lightdome of course...). The grime texture
> is layered over the base texture with transparency. I always have difficulty
> getting a smooth fading transtion with transparency.
>
> Object height: 200
> Normal angle: 85
> Control depth: 10
> Surface offset: +0.1
> Resolution: 600 (based on bounding box diagonal of ~314)
>
> -tgq
There seems to be a great deal of accuracy in this example. How tough is
it to tune from one case to the next? Nice job btw ...
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