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> If I understand your request correctly, that feature already exists: It
> is called "mesh camera". It will still require two render passes, but
> should do what you want.
Yes, indeed... the mesh texture can be easily baked as a grayscale
image, which can be used then in several ways with POV-Ray textures. I
did some tests with "pseudo-AO" which were interrupted by Real Life:
http://www.ignorancia.org/uploads/tools-and-objects/mesh_camera/baking_demo_ao_bronze-verdi.jpg
http://www.ignorancia.org/uploads/tools-and-objects/mesh_camera/baking_demo_ao_marble-verdi.jpg
http://www.ignorancia.org/uploads/tools-and-objects/mesh_camera/baking_demo_ao_copper.jpg
> Note however that this is a limited solution, as it can be used for mesh
> objects only.
Which is just what Edouard requested... :)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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