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> clipka<ano### [at] anonymousorg> wrote:
>> I guess a macro library would be the way to go there. Making the objects
>> effectively 2D could be achieved by using an almost-zero depth, or
>> intersecting with a simple 2D shape such as a disk or two triangles
>> arranged as a square or something.
>
> What are good candidate 3D objects? They should be smooth and also render fast.
>
2 options: 4 sided polygon or very thin box.
The polygon can easily give you a trapeze, parallelogram, or odd quadrangle.
A disk with hollow
An unevenly scalled disk, also with hollow
A thin and narrow box
Already exists.
>
> From the W3C:
> http://www.w3.org/TR/SVG/shapes.html
>
>
> Plus the 'path' element, which can be any of:
Look at the spline.
>
> + straight lines
> + two types of Bezier curves
> + circular and elliptic arcs
>
>
>
> -Mike
>
>
Alain
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