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On 3/12/2011 10:48 AM, Trevor G Quayle wrote:
> clipka<ano### [at] anonymous org> wrote:
>> Am 12.03.2011 14:36, schrieb Trevor G Quayle:
>>
>>> I don;t see the issue with outside edges, as what I think of as grime tends to
>>> be only on interior edges or crevices; that is surface areas that are not
>>> exposed.
>>
>> While crevices might accumulate grime, prominent edges might show the
>> effects of handling; e.g. an otherwise dull and oxidized metal object
>> might be polished at prominent edges (think of a brass statue). A
>> proximity pattern that could account for that as well would be a good thing.
>
> I guess that's true. Maybe there's a need for two pattern types then, or at
> least the ability to choose either/or.
By default a proximity pattern is both combined, so one only has to
adjust the color_map to choose between one or the other. This choosing
ability could be in the form of two macros in an #include file somewhere...
Sam
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