POV-Ray : Newsgroups : povray.general : Idea regarding crevice grime : Re: Idea regarding crevice grime Server Time
29 Jul 2024 14:23:40 EDT (-0400)
  Re: Idea regarding crevice grime  
From: stbenge
Date: 12 Mar 2011 14:02:11
Message: <4d7bc333$1@news.povray.org>
On 3/12/2011 10:48 AM, Trevor G Quayle wrote:
> clipka<ano### [at] anonymousorg>  wrote:
>> Am 12.03.2011 14:36, schrieb Trevor G Quayle:
>>
>>> I don;t see the issue with outside edges, as what I think of as grime tends to
>>> be only on interior edges or crevices; that is surface areas that are not
>>> exposed.
>>
>> While crevices might accumulate grime, prominent edges might show the
>> effects of handling; e.g. an otherwise dull and oxidized metal object
>> might be polished at prominent edges (think of a brass statue). A
>> proximity pattern that could account for that as well would be a good thing.
>
> I guess that's true.  Maybe there's a need for two pattern types then, or at
> least the ability to choose either/or.

By default a proximity pattern is both combined, so one only has to 
adjust the color_map to choose between one or the other. This choosing 
ability could be in the form of two macros in an #include file somewhere...

Sam


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