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Am 10.03.2011 13:22, schrieb gregjohn:
> Thanks for the elegant fixes suggested. Your code however bombed out after
> about 80 frames to to the singular matrix inverse problem.
I don't see why this should happen, unless at some point your spline
heads straight at (or away from) the center.
Also note that the code I proposed presumes that your spline lies on
(sufficiently close to) the surface of a sphere around the center.
> I had to fix the
> Shear_Trans macro to be that below.
Again you're just suppressing the problem for a particular scene, still
risking bombing in others, rather than really fix it.
> For some reason, I end up with guys facing
> forward (+Z) in my work.
That's just strange.
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