On 11/03/2011 4:06 PM, Aydan wrote:
> mm_per_unit is an attribute of the world (scene) not the object.
> If you scale an object with the same material it's SUPPOSED to look different,
> just like in the real world. If you want it to look the same when it's e.g.
> double the size you need to use a different (more translucent) material. So the
> logic as it is implemented makes absolute sense.
You won't get an argument from me, Aydan. ;-)
--
Regards
Stephen
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