On 03/11/2011 12:06 PM, Aydan wrote:
> mm_per_unit is an attribute of the world (scene) not the object.
I understand the current implementation it just seems counter-intuitive
to me.
> If you scale an object with the same material it's SUPPOSED to look different,
> just like in the real world. If you want it to look the same when it's e.g.
> double the size you need to use a different (more translucent) material. So the
> logic as it is implemented makes absolute sense.
yep and I get that too ... that's why a too big of a value for
mm_per_unit presents a material that you can practically see through
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