On 19/02/2011 06:40 PM, Nekar Xenos wrote:
> I'm not sure if this has been posted before:
>
> http://29a.ch/2010/6/2/realtime-raytracing-in-javascript
Woo! 0 FPS. :-D
Still, it's kind of impressive that an interpreted language can do this
at all. Kind of like the way my sister's old laptop can run Doom under
Linux under a PC emulator under Windows XP, and it's *still* faster than
it was on a top-of-the-range 486DX when it was released...
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