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> clipka<ano### [at] anonymousorg> wrote:
>> Am 07.03.2011 02:29, schrieb posfan12:
>>> I guess I should have said "in scene" instead of "on screen". I.e. it should be
>>> possible to place the 2D elements *anywhere* in the scene - not just parallel to
>>
>> I guess a macro library would be the way to go there. Making the objects
>> effectively 2D could be achieved by using an almost-zero depth, or
>> intersecting with a simple 2D shape such as a disk or two triangles
>> arranged as a square or something.
>
> If a true zero depth, 2-D object is desired, then the simplest would probably be
> to make the 3D version and intersect it with a 2D box (box with one dimension
> zero)
>
> -tgq
>
>
There IS a zero depth object already available beside the triangle. It's
called a polygon.
It can have an arbitrary number of edges, receive any pigment, like an
object pattern for example.
Once created, it can easily be scalled, rotated and mooved around just
like any other object.
No, a disk is NOT a true 2D object. It have a definite interior just
like a plane. That interior does extend lateraly beyong the visible part
and thus will interfere with medias.
Alain
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