Am 07.03.2011 02:29, schrieb posfan12:
> I guess I should have said "in scene" instead of "on screen". I.e. it should be
> possible to place the 2D elements *anywhere* in the scene - not just parallel to
I guess a macro library would be the way to go there. Making the objects
effectively 2D could be achieved by using an almost-zero depth, or
intersecting with a simple 2D shape such as a disk or two triangles
arranged as a square or something.
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