OK ... I've finally got some sunshine so I'm going to go soak up some
rays, but as Stephen pointed out the tiling doc section could use some help.
Here's the deal I'll work on the narrative but I'd like some one to come
up with a scene file that would make experimentation a bit more user
friendly.
From the current doc passage I came up with this crude example (applied
to a ground plane) using obvious colors to better illustrate what's
going on.
#declare TilingPattern = 22;
#declare TileTypes = 3;
texture {
pigment {
tiling TilingPattern
color_map {
[0/TileTypes Red]
[0.75/TileTypes Red]
[0.75/TileTypes White]
[1/TileTypes White]
[1/TileTypes Green]
[1.75/TileTypes Green]
[1.75/TileTypes Yellow]
[2/TileTypes Yellow]
[2/TileTypes Blue]
[2.75/TileTypes Blue]
[2.75/TileTypes Black]
[3/TileTypes Black]
}
}
}
I'd like something that would allow just changing the Pattern/Type
values and have the color_map automatically generated.
Any ideas? If someone would like to take this on speak up so we don't
end up stepping on each other toes.
Oh yeah, whoever steps up to do this I'd need your permission (as per
new license) to include your work in the distribution.
Jim
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