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Am 01.03.2011 06:02, schrieb Trevor G Quayle:
> As far as the non-intersecting bounding box issue, perhaps someone should track
> exactly how POV is handling the negative dimensions. Perhaps there is a simple
> fix in the code to clear that part up, eg either max all dimensions to 0 so
> negatives aren't allowed, or ignore intersection if any dimension is less than
> 0. The second is probably the best as the first can still leave a flat plate
> bounding box if only one dimension is negative.
There's actually already code in POV-Ray that checks for this condition;
it just takes an unsuitable action: Apparently presuming something went
wrong during bounding box computations, it leaves the bounding box at
its initialization value, which is "infinite" (and is intended to print
a warning, but that code is disabled).
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