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> Hi everybody,
>
> i am looking for a specific kind of wood texture.
> In general the wood textures given in "woods.inc" have a cylindrical shape with
> different modifications. For my application i find a combination, which is quite
> near with this short example:
> -----------------------------
> #include "woods.inc"
>
> background { color rgb<1, 1, 1> }
> camera { location<1.1, 1.4, -1.1> look_at<0.0, 0.0, 0.0> }
> light_source {<6.0, 8.0, -8.0> color rgb<1.0, 1.0, 1.0> }
>
> box {
> <-0.35, -0.35, -0.35>
> < 0.35, 0.35, 0.35>
> texture {
> T_Wood10
> finish { specular 0.35 roughness 0.05 ambient 0.3 }
> rotate<-0, 90, 0>
> translate -y*0.2
> translate z*3
> }
> }
> -----------------------------
> My specific wood species has additional radial xylem rays which are moving from
> the center of the cylinder to the boundary bark. With their ellipsoid cross
> section they have a wonderful appearance after cutting like:
>
>
http://de.wikipedia.org/w/index.php?title=Datei:Buche_Holz_1.jpg&filetimestamp=20050814172227
>
> My Question: Do anyone know how to generate those additional radial rays in the
> wood texture?
>
> The wood texture is defined as:
> -----------------------------
> #declare T_Wood10 =
> texture { pigment{ P_WoodGrain10A color_map { M_Wood10A }}}
> texture { pigment{ P_WoodGrain10B color_map { M_Wood10B }}}
> -----------------------------
> with:
> -----------------------------
> #declare P_WoodGrain10A =
> pigment {
> wood
> turbulence 0.02
> // turbulence 0.5
> octaves 4
> lambda 3
> scale 0.175
> //scale<0.3,0.175,0.175>
> rotate<2, 2, 0>
> }
> #declare P_WoodGrain10B =
> pigment {
> wood
> turbulence 0.02
> octaves 4
> lambda 2.8
> scale 0.2
> //scale<0.3,0.2,0.2>
> rotate<2, 2, 0>
> translate<0.0175, 0.0175, 0.0175>
> }
> -----------------------------
>
> For your help many thanks in advance
>
> hearing
>
>
>
>
You can add another layer.
For the added layer, you can use a bozo or leopard pattern unevenly
scalled. That pattern will be mostly transparent with some darker
filtering areas.
leopard will give a more regular pattern, while bozo have a random look.
Additionaly, you can apply a cylindrical warp to that layer.
You can also experiment with some other patterns.
Alain
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