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> I tried rendering the following code (the "D" from the "Dell" logo). But noticed
> some abnormal variations when setting the transmit level at something other than
> 1.0 (The result can be viewed at
> http://news.povray.org/web.4d69b460174945fc3690bb990%40news.povray.org)
>
> Is this a bug or is there something I'm not doing correctly?
>
>
>
> #declare f_height=1.20;
> #declare f_width=1.1;
> #declare f_inner_begin=0.40;
> #declare o_d_of_dell=
> prism {
> linear_sweep
> bezier_spline
> -1.00 ,1.00 , 36
> <0.00, 0.04>,< 0.00, 0.50>,< 0.00, 0.50>,<0.00, f_height>,
> <0.00, f_height>,<0.20, f_height>,<0.20, f_height>,<0.40, f_height>,
> <0.40, f_height>,< 0.65, f_height>,< f_width, 1.15>,<f_width, 0.62>,
> <f_width, 0.62>,< f_width, 0.09>,< 0.65, 0.04>,<f_inner_begin,
> 0.04>,
>
> <f_inner_begin, 0.04>,<f_inner_begin, 0.22>,<f_inner_begin, 0.22>,
> <f_inner_begin, 0.40>,
> <f_inner_begin, 0.40>,<0.64, 0.40>,<0.68, 0.53>,<0.68, 0.64>,
> <0.68, 0.64>,<0.68, 0.78>,<0.54, 0.84>,<0.40, 0.84>,
> <0.40, 0.84>,<0.40, 0.44>,<0.40, 0.44>,<0.40, 0.04>,
>
>
>
>
> <0.40, 0.04>,< 0.20, 0.04>,< 0.20, 0.04>,<0.00, 0.04>
>
>
> rotate<-90,0,0>
> translate<0,0,1>
> }
>
> object{ o_d_of_dell pigment{color White transmit 0.80} rotate y*0 rotate x*0}
>
>
Hard to tell without the rest of the scene or at least the light's position.
It looks like those darker gerions may be due to self shadowing with a
light placed to the right and somewhat low and relatively close.
Try moving the light around and see what you get.
Alain
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