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Am 27.02.2011 05:21, schrieb Trevor G Quayle:
> The best way (outside of just using a sphere object) would be a rationally built
> and calculated mesh. The basic math for a hemisphere is simple, the most
> difficult part is organizing the points into faces.
Even that is pretty simple, unless you insist on using a mesh2,
optimizing the computations, and/or going for an optimal distribution of
vertices.
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