POV-Ray : Newsgroups : povray.general : Most efficient way to code a hemisphere (lathe.inc) : Re: Most efficient way to code a hemisphere (lathe.inc) Server Time
29 Jul 2024 14:23:22 EDT (-0400)
  Re: Most efficient way to code a hemisphere (lathe.inc)  
From: clipka
Date: 26 Feb 2011 23:33:32
Message: <4d69d41c$1@news.povray.org>
Am 27.02.2011 05:21, schrieb Trevor G Quayle:

> The best way (outside of just using a sphere object) would be a rationally built
> and calculated mesh.  The basic math for a hemisphere is simple, the most
> difficult part is organizing the points into faces.

Even that is pretty simple, unless you insist on using a mesh2, 
optimizing the computations, and/or going for an optimal distribution of 
vertices.


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