Am 27.02.2011 03:08, schrieb gregjohn:
> Hi. I was trying to find the most efficient way to code a mesh for a perfect
> hemisphere. I could probably do it if I were to break out a while loop with a
> couple thousand entries in the spline based on trig functions. But it would
> really help to know the simplest way to define one. So far I haven't hit on it
> with quadratic spline, supposed I will next try cubic.
>
> TIA for any help.
Forget it - you can't get a perfect arc section from cubic (or
lower-order) splines. As for the other fancy splines in POV-Ray, they're
actually just cubic splines in disguise.
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