POV-Ray : Newsgroups : povray.general : Vista and 3.6 and moray incompatibilities : Re: Vista and 3.6 and moray incompatibilities Server Time
29 Jul 2024 14:26:41 EDT (-0400)
  Re: Vista and 3.6 and moray incompatibilities  
From: Alain
Date: 26 Feb 2011 18:25:26
Message: <4d698be6$1@news.povray.org>

> It has been years since the last time I used Povray. The version I used was I
> think Povray 3.1. Hopefully the sdl still has some things I can recognize.
>
> My question concerns a sentence from the download page: "Moray, like POV-Ray
> 3.6, has some issues running on Vista systems."
>
> Is there a list of the problems caused by running POV-Ray 3.6. on Vista.
> Would it be better to use  Pov-Ray 3.5 instead?
>
> Any feedback on what problems people have experiences using Moray on Vista would
> be useful too.
>
> I know I need to get rid of Pista.
>
>
>

Apart that under Vista you can't write to the programm files folder and 
need to install in some other custom location, it runs just fine.

The syntax did'nt change that much between 3.1 and 3.6. Some of the 
changes follows:
The old athmosphere and glow no longer work. I don't remember if the 
change preceded or followed version 3.1. They have been replaced with media.
Media use sampling method 3.
It use only 1 intervals, and MUST be left at that value. Larger values 
drasticaly slow down the rendering speed.
samples default to 10, and any second value is always ignored. Add more 
samples as needed. samples 100 is faster than intervals 5 samples 1,5.
On older media using scenes, add sampling_method 1 if you want to keep 
the old behaviour, or adjust the parameters for the new one.
The noise generator had some minor glitch corrected. noise_generator 1 
use the original code. noise_generator is the same but is range 
corrected. Default is noise_generator 3 that use a pirlin noise.

In 3.7: ADDED features.
Parallel processing that will use all available processors/cores.
area_illumination for area_light.
Beter and faster radiosity code. NO major syntax change, some optional 
added.
Now support count larger that 1600 and adaptive radiosity sampling.
When using radiosity, the ambient components are suppressed. You now use 
emission in the finish for objects that are intended to emit light.
backside illumination. Just add a second value for the diffuse component 
of your finish to enable.
Support for high dynamic range imaging for both image_map and output 
image file.

In alpha stage: subsurface light transport.



Alain


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