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Am 26.02.2011 03:24, schrieb Bruno Cabasson:
> An attempt for a flame, using a blob container. Some dots appear on the surface:
> known bug?
That would depend on what you actually did there :-)
> Also: In the doc at "3.4.7.5 Area Lights" it is explained that, with 'circular',
> area_lights can be elliptical if x and y axis are not equal. It seems that if I
> make so, the thickness of the soft shadows are of the same thickness in all
> directions. In this test scene I tried y=5*x, but the soft shadow of the sphere
> on the left is even all around. Is this the effect of 'orient'? What did I miss?
I think the docs don't mention it, but in case "orient" is used, the
area light's Y axis is effectively ignored.
The reason is probably because when you use "orient", it is no longer
clearly defined in which directions the area light's axes point - only
that the axes are re-oriented to be perpendicular to the direction of
the light; so the result might get messy. And even if "orient" would be
specified to try keep the Y axis "as vertically as possible" (like
point_at does with the camera), it still wouldn't give you what you'd
want for shadows above or below the light source.
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