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On 2/25/2011 6:52 PM, clipka wrote:
> The old (RC3) syntax is gone. But you can still achieve the same results
> via tweaking of the pigment and translucency - they're just a more
> indirect (yet usually much easier) way of specifying the coefficients.
Ah, that means I'll have to adjust my scene again. Going back and
looking at the example you gave of the new syntax, looks like it will be
a snap to make the changes.
What is the effect of transmit or filter on the pigment, BTW. With the
current syntax, it gets a bit weird. It almost appears that there's a
bit of transparency along with the translucency on this scene, too (or
is that due to radiosity interacting?)
Very cool features. Love all of the work you have put into the 3.7
version. I'm actually starting to go back to some of my older scenes and
playing with some of the 3.7 features. I've also found that it's almost
essential to set the assumed_gamma to 1.0, and use srgb color values on
old scenes. Especially when working with elements in the scene added
post 3.7 ... Setting the version to 3.6 does get the colors the way they
were, but I found (especially with SSLT) that the shadows were way too
dark.
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