POV-Ray : Newsgroups : povray.general : projected_through Test. : Re: projected_through Test. Server Time
29 Jul 2024 14:13:27 EDT (-0400)
  Re: projected_through Test.  
From: Stephen
Date: 17 Feb 2011 11:11:53
Message: <4d5d48c9$1@news.povray.org>
On 17/02/2011 3:30 PM, clipka wrote:

> It's pretty simple: The projected_through object "sticks" to the light
> source when it is translated around.
>
> So if you want to know where your projected_through object /really/ is,
> you'll need to use
>
> #declare Target = box {...}
> union {
> light_source {
> ...
> projected_through { Target }
> }
> object { Target no_shadow }
> }
>

Thanks, Christoph. I knew I was doing something wrong.

> (Also note the no_shadow flag on the target.)
>
>
Are you sure about the no_shadow flag? I'm sure I read that it was implicit.


> As another note: Are you sure projected_through really does what you
> think it does? I'm still wondering what you intend to use it for in your
> lamp scene.

Thanks, I know it won't do what I'd like it to do but I just wanted to 
get it working and understand it.

-- 
Regards
     Stephen


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