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On 17/02/2011 3:30 PM, clipka wrote:
> It's pretty simple: The projected_through object "sticks" to the light
> source when it is translated around.
>
> So if you want to know where your projected_through object /really/ is,
> you'll need to use
>
> #declare Target = box {...}
> union {
> light_source {
> ...
> projected_through { Target }
> }
> object { Target no_shadow }
> }
>
Thanks, Christoph. I knew I was doing something wrong.
> (Also note the no_shadow flag on the target.)
>
>
Are you sure about the no_shadow flag? I'm sure I read that it was implicit.
> As another note: Are you sure projected_through really does what you
> think it does? I'm still wondering what you intend to use it for in your
> lamp scene.
Thanks, I know it won't do what I'd like it to do but I just wanted to
get it working and understand it.
--
Regards
Stephen
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