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Am 17.02.2011 02:25, schrieb Alain:
> A side note:
> You don't need to use such small values, even working in mm. A POV-unit
> can be any "real world" unit you want, from Parsects (or more) down to
> Armstrong and smaller... All you need to do is to make your model
> assuming that 1 unit = 1 mm.
You probably mean Angstrom?
Well, given that visible light has a wavelength of ~400-800 nm =
6000-8000 Angstrom, rendering results probably won't be too realistic at
those dimensions :-P
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