Am 16.02.2011 03:49, schrieb gregjohn:
> Of course there is no native thingy in povray that allows you to assign colors
> based on radius of curvature. So things with small radius of curvature could be
> black and large white. But is there any way within SDL to simulate this?
>
> I was starting thinking along the lines of slope in pigment_maps, and
> translating averaged pigments, but only got so far with this. Any ideas?
Noe that I know of. Proximity maps possibly come closest to what you're
thinking of.
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