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On Sun, 13 Feb 2011 09:24:56 -0500, Trevor G Quayle wrote:
> That's part of it. The mesh I'm using (from elsewhere( is not refined
> enough as can be seen around the wheel well and whell itself.
>
> I think there is more issues with the headlight than just that though.
> One problem that always comes up, is these models come with a single
> layer mesh for the window, headlight glass etc, which, when rendered as
> glass in POV becomes infinitely thick, so I have to manually manipulate
> the mesh to add a second layer so the glass has thickness. Typically
> for older style head lights, the interior surface of the glass is not
> smooth, but facted. Perhaps I should try adding some normals to them.
Ah, that explains it - I couldn't quite put my finger on what looked odd.
Thanks for that, and even with that issue, it's a fantastic image. :-)
Jim
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