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> I'm still waiting to see a water system where the ripples reflect off
> obsticles in the water. I mean, hell, it can't be *that* hard to fake
> such an effect, even if solving the wave equation for real is too
> expensive...
I think there was a boat racing game recently that did this (the boats
affected and got effected by the waves). Simulating the wave equation
(or a good approximation of it) is quite easy to do now on the GPU
thanks to being able to use texture lookups in a vertex shader. Having
it interact with other objects seems a simple case of having an
additional 2D texture to show where objects are, and then using that as
you're solving the wave equation.
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